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				<h1 id="firstHeading" class="firstHeading" lang="en">0.9.2</h1>

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					<div id="mw-content-text" lang="en" dir="ltr" class="mw-content-ltr"><div class="thumb tright"><div class="thumbinner" style="width:302px;"><a href="file_0.9.0_no_game.html" class="image"><img alt="" src="300px_0.9.0_no_game.png" width="300" height="236" class="thumbimage" srcset="/w/images/thumb/0/02/0.9.0_no-game.png/450px-0.9.0_no-game.png 1.5x, /w/images/thumb/0/02/0.9.0_no-game.png/600px-0.9.0_no-game.png 2x" /></a>  <div class="thumbcaption"><div class="magnify"><a href="file_0.9.0_no_game.html" class="internal" title="Enlarge"></a></div>no-game screen</div></div></div>
<p>The codename for LÖVE 0.9.2 is <b>Baby Inspector</b>. It is currently <b><span style="color:#0000ff;">released</span></b>.
</p>
<h2><span class="mw-headline" id="Changes_from_0.9.1">Changes from <a href="0.92.html" title="0.9.1">0.9.1</a></span></h2>
<h3><span class="mw-headline" id="Additions">Additions</span></h3>
<ul><li> Added Lua 5.3's <a rel="nofollow" class="external text" href="http://www.lua.org/manual/5.3/manual.html#6.5">UTF-8 module</a>, via <code>utf8 = require("utf8")</code>.</li>
<li> Added <a href="shader_getexternvariable.html" title="Shader:getExternVariable">Shader:getExternVariable</a>.</li>
<li> Added several new <a href="canvasformat.html" title="CanvasFormat">Canvas texture formats</a>.</li>
<li> Added <a href="love.graphics13.html" title="love.graphics.getCanvasFormats">love.graphics.getCanvasFormats</a>.</li>
<li> Added <a href="love.graphics1.html" title="love.graphics.getCompressedImageFormats">love.graphics.getCompressedImageFormats</a>.</li>
<li> Added <a href="particlesystem_setquads.html" title="ParticleSystem:setQuads">ParticleSystem:setQuads</a>.</li>
<li> Added <a href="particlesystem_setlineardamping.html" title="ParticleSystem:setLinearDamping">ParticleSystem:setLinearDamping</a>.</li>
<li> Added <a href="particlesystem_getlineardamping.html" title="ParticleSystem:getLinearDamping">ParticleSystem:getLinearDamping</a>.</li>
<li> Added <a href="spritebatch_flush.html" title="SpriteBatch:flush">SpriteBatch:flush</a>.</li>
<li> Added <a href="love.graphics29.html" title="love.graphics.getStats">love.graphics.getStats</a>.</li>
<li> Added <code>mirroredrepeat</code> <a href="wrapmode.html" title="WrapMode">WrapMode</a>.</li>
<li> Added <a href="love.audio32.html" title="love.audio.setDopplerScale">love.audio.setDopplerScale</a> and <a href="love.audio19.html" title="love.audio.getDopplerScale">love.audio.getDopplerScale</a>.</li>
<li> Added optional duration argument to <a href="joystick_setvibration.html" title="Joystick:setVibration">Joystick:setVibration</a>.</li>
<li> Added <a href="love.joystick.html" title="love.joystick.loadGamepadMappings">love.joystick.loadGamepadMappings</a> and <a href="love.joystick4.html" title="love.joystick.saveGamepadMappings">love.joystick.saveGamepadMappings</a>.</li>
<li> Added <a href="joint_setuserdata.html" title="Joint:setUserData">Joint:setUserData</a> and <a href="joint_getuserdata.html" title="Joint:getUserData">Joint:getUserData</a>.</li>
<li> Added <a href="joint_getbodies.html" title="Joint:getBodies">Joint:getBodies</a>.</li>
<li> Added <a href="gearjoint_getjoints.html" title="GearJoint:getJoints">GearJoint:getJoints</a>.</li>
<li> Added <a href="body_getworld.html" title="Body:getWorld">Body:getWorld</a>.</li>
<li> Added <a href="body_getjointlist.html" title="Body:getJointList">Body:getJointList</a>.</li>
<li> Added <a href="contact_getfixtures.html" title="Contact:getFixtures">Contact:getFixtures</a> and <a href="body_getcontactlist.html" title="Body:getContactList">Body:getContactList</a>.</li>
<li> Added <a href="body_isdestroyed.html" title="Body:isDestroyed">Body:isDestroyed</a>, <a href="fixture_isdestroyed.html" title="Fixture:isDestroyed">Fixture:isDestroyed</a>, <a href="joint_isdestroyed.html" title="Joint:isDestroyed">Joint:isDestroyed</a>, and <a href="world_isdestroyed.html" title="World:isDestroyed">World:isDestroyed</a>.</li>
<li> Added <a href="love235.html" title="love.mousemoved">love.mousemoved</a> event callback.</li>
<li> Added <a href="love.mouse30.html" title="love.mouse.setRelativeMode">love.mouse.setRelativeMode</a> and <a href="love.mouse31.html" title="love.mouse.getRelativeMode">love.mouse.getRelativeMode</a>.</li>
<li> Added <a href="love.keyboard.html" title="love.keyboard.getKeyFromScancode">love.keyboard.getKeyFromScancode</a> and <a href="love.keyboard2.html" title="love.keyboard.getScancodeFromKey">love.keyboard.getScancodeFromKey</a>.</li>
<li> Added <a href="love.window38.html" title="love.window.getDisplayName">love.window.getDisplayName</a>.</li>
<li> Added <a href="love.window39.html" title="love.window.minimize">love.window.minimize</a>.</li>
<li> Added <a href="love.window25.html" title="love.window.showMessageBox">love.window.showMessageBox</a>.</li>
<li> Added <a href="love.window40.html" title="love.window.toPixels">love.window.toPixels</a> and <a href="love.window41.html" title="love.window.fromPixels">love.window.fromPixels</a>.</li>
<li> Added <a href="love.window24.html" title="love.window.setPosition">love.window.setPosition</a> and <a href="love.window42.html" title="love.window.getPosition">love.window.getPosition</a>.</li>
<li> Added <code>x</code> and <code>y</code> fields to the <code>flags</code> table in <a href="love.window.html" title="love.window.setMode">love.window.setMode</a> and <a href="love.window11.html" title="love.window.getMode">love.window.getMode</a>, and to the <code>t.window</code> table in <a href="love48.html" title="love.conf" class="mw-redirect">love.conf</a>.</li>
<li> Added <code>refreshrate</code> field to the table returned by <a href="love.window11.html" title="love.window.getMode">love.window.getMode</a>.</li>
<li> Added <a href="love.filesystem5.html" title="love.filesystem.isSymlink">love.filesystem.isSymlink</a>, <a href="love.filesystem29.html" title="love.filesystem.setSymlinksEnabled">love.filesystem.setSymlinksEnabled</a>, and <a href="love.filesystem30.html" title="love.filesystem.areSymlinksEnabled">love.filesystem.areSymlinksEnabled</a>.</li>
<li> Added <a href="love.filesystem69.html" title="love.filesystem.getRealDirectory">love.filesystem.getRealDirectory</a>.</li></ul>
<h3><span class="mw-headline" id="Deprecations">Deprecations</span></h3>
<ul><li> Deprecated <a href="spritebatch_bind.html" title="SpriteBatch:bind">SpriteBatch:bind</a> and <a href="spritebatch_unbind.html" title="SpriteBatch:unbind">SpriteBatch:unbind</a>.</li>
<li> Deprecated all uses of the name 'FSAA' in favor of 'MSAA'.</li>
<li> Deprecated the <code>hdrcanvas</code> <a href="graphicsfeature.html" title="GraphicsFeature">GraphicsFeature</a> constant in favor of <a href="love.graphics13.html" title="love.graphics.getCanvasFormats">love.graphics.getCanvasFormats</a>.</li>
<li> Deprecated the <code>dxt</code> and <code>bc5</code> <a href="graphicsfeature.html" title="GraphicsFeature">GraphicsFeature</a> constants in favor of <a href="love.graphics1.html" title="love.graphics.getCompressedImageFormats">love.graphics.getCompressedImageFormats</a>.</li>
<li> Deprecated <a href="love.window43.html" title="love.window.getWidth">love.window.getWidth</a>, <a href="love.window44.html" title="love.window.getHeight">love.window.getHeight</a>, and <a href="love.window45.html" title="love.window.getDimensions">love.window.getDimensions</a> in favor of the <a href="love6.html" title="love.graphics">love.graphics</a> equivalents or <a href="love.window11.html" title="love.window.getMode">love.window.getMode</a>.</li></ul>
<h3><span class="mw-headline" id="Renamed_APIs">Renamed APIs</span></h3>
<ul><li> Renamed all cases of FSAA to MSAA. The FSAA names still exist for backward-compatibility.</li></ul>
<h3><span class="mw-headline" id="Fixes">Fixes</span></h3>
<ul><li> Fixed crashes when LÖVE objects are garbage-collected in multiple threads simultaneously.</li>
<li> Fixed <a href="love.filesystem52.html" title="love.filesystem.setIdentity">love.filesystem.setIdentity</a> breaking in some situations when called multiple times.</li>
<li> Fixed the default <a href="love4.html" title="love.filesystem">love.filesystem</a> identity when in Fused mode in Windows.</li>
<li> Fixed <a href="love.system4.html" title="love.system.openURL">love.system.openURL</a> sometimes blocking indefinitely on Linux.</li>
<li> Fixed <a href="love.joystick1.html" title="love.joystick.setGamepadMapping">love.joystick.setGamepadMapping</a>.</li>
<li> Fixed the order of vertices in <a href="chainshape.html" title="ChainShape">ChainShapes</a>.</li>
<li> Fixed <a href="love.mouse32.html" title="love.mouse.getPosition">love.mouse.getPosition</a> returning outdated values if <a href="love.mouse29.html" title="love.mouse.setPosition">love.mouse.setPosition</a> was used in the same frame.</li>
<li> Fixed <a href="love.graphics72.html" title="love.graphics.newFont">love.graphics.newFont</a> to error when given an invalid size argument.</li>
<li> Fixed the file name, line number, and backtrace given if <a href="love.graphics11.html" title="love.graphics.print">love.graphics.print</a> errors.</li>
<li> Fixed a small memory leak if <a href="love.graphics8.html" title="love.graphics.newCanvas">love.graphics.newCanvas</a> errors.</li>
<li> Fixed <a href="shader_getwarnings.html" title="Shader:getWarnings">Shader:getWarnings</a> returning unnecessary information.</li>
<li> Fixed a potential crash when <a href="shader.html" title="Shader">Shader</a> objects are garbage collected.</li>
<li> Fixed a potential small memory leak triggered when <a href="love.graphics25.html" title="love.graphics.newShader">love.graphics.newShader</a> errors.</li>
<li> Fixed <a href="love.graphics35.html" title="love.graphics.newMesh">love.graphics.newMesh</a>(vertexcount, ...) causing the Mesh to do instanced rendering.</li>
<li> Fixed <a href="mesh_getvertexmap.html" title="Mesh:getVertexMap">Mesh:getVertexMap</a>.</li>
<li> Fixed <a href="_image_refresh.html" title="(Image):refresh">Image:refresh</a> generating mipmaps multiple times if mipmap filtering is enabled.</li>
<li> Fixed <a href="_image_setmipmapfilter1.html" title="(Image):setMipmapFilter">Image:setMipmapFilter</a> to not keep bad state around if it errors.</li>
<li> Fixed <a href="mesh_setdrawrange.html" title="Mesh:setDrawRange">Mesh:setDrawRange</a> when the Mesh has a vertex map set.</li>
<li> Fixed internal detection of the 'position' and 'effect' shader functions.</li>
<li> Fixed some cases of noncompliant shader code not properly erroring on some nvidia drivers.</li>
<li> Fixed Texture memory leak when <a href="mesh.html" title="Mesh">Meshes</a> are garbage collected.</li>
<li> Fixed the default <a href="linejoin.html" title="LineJoin">line join mode</a> to be 'miter' instead of an undefined value.</li>
<li> Fixed <a href="canvas_getpixel1.html" title="Canvas:getPixel">Canvas:getPixel</a> to error if the coordinates are not within the Canvas' bounds.</li>
<li> Fixed detection of <a href="compressedformat.html" title="CompressedFormat" class="mw-redirect">compressed textures</a> to work regardless of the file's extension.</li>
<li> Fixed the default <a href="love49.html" title="love.errhand">error handler</a> screen's text size when highdpi mode is enabled on a Retina monitor in OS X.</li>
<li> Fixed the default <a href="love49.html" title="love.errhand">error handler</a> background color when sRGB mode is enabled for the window.</li>
<li> Fixed the state of <a href="love.graphics121.html" title="love.graphics.setWireframe">wireframe mode</a> when love.window.setMode is called.</li>
<li> Fixed <a href="love.window.html" title="love.window.setMode">love.window.setMode</a> to fall back to the largest available mode if a width or height greater than the largest supported is specified and exclusive-fullscreen mode is used.</li></ul>
<h3><span class="mw-headline" id="Other_Changes">Other Changes</span></h3>
<ul><li> Updated the Windows executable to always prefer the higher performance GPU on nvidia Optimus systems.</li>
<li> Updated the --console command-line argument in Windows to open the console before conf.lua is loaded.</li>
<li> Updated <a href="love48.html" title="love.conf" class="mw-redirect">t.console</a> and the --console command-line argument in Windows to use the existing console window, if LÖVE was launched from one.</li>
<li> Updated the love executable to verify that the love library version matches before using it.</li>
<li> Updated the Lua wrapper code for modules to avoid crashes when the module's instance is created, deleted, and recreated.</li>
<li> Updated internal code for handling garbage collection of love objects to be more efficient.</li>
<li> Updated love's initialization code to trigger a Lua error if <a href="love48.html" title="love.conf" class="mw-redirect">love.conf</a> has an error in it.</li>
<li> Updated <a href="love.filesystem21.html" title="love.filesystem.getSaveDirectory">love.filesystem.getSaveDirectory</a> and friends to strip double-slashes ("//") from their returned paths.</li>
<li> Updated the error message when love.filesystem.write or File:open fails because the directory doesn't exist.</li>
<li> Updated error message when <a href="love.math16.html" title="love.math.setRandomSeed">love.math.setRandomSeed</a>(0) is attempted.</li>
<li> Updated the error message when invalid UTF-8 strings are used in love functions that expect UTF-8.</li>
<li> Updated <a href="love.physics6.html" title="love.physics.newChainShape">love.physics.newChainShape</a> to error if the number of arguments is invalid.</li>
<li> Updated <a href="love.physics7.html" title="love.physics.newPolygonShape">love.physics.newPolygonShape</a> and <a href="love.physics6.html" title="love.physics.newChainShape">love.physics.newChainShape</a> to accept a table of vertices.</li>
<li> Updated <a href="love.thread4.html" title="love.thread.newThread">love.thread.newThread</a> to accept a literal string of code.</li>
<li> Updated love-created threads to use names visible in external debuggers.</li>
<li> Updated <a href="spritebatch_unbind.html" title="SpriteBatch:unbind">SpriteBatch:unbind</a> / <a href="spritebatch_flush.html" title="SpriteBatch:flush">SpriteBatch:flush</a> to use less VRAM if the SpriteBatch has the static usage hint.</li>
<li> Updated <a href="love.graphics43.html" title="love.graphics.newImage">love.graphics.newImage</a>, <a href="love.image.html" title="love.image.newImageData">love.image.newImageData</a>, etc. to leave less temporary Lua-owned memory around.</li>
<li> Updated <a href="love.graphics44.html" title="love.graphics.push">love.graphics.push</a> to accept different <a href="stacktype.html" title="StackType">stack types</a> to push. Current types are "transform" and "all".</li>
<li> Updated love shaders to accept GLSL ES precision qualifiers (<code>lowp</code>, <code>mediump</code>, and <code>highp</code>) on variables, although they do nothing.</li>
<li> Updated the error message for <a href="love.graphics25.html" title="love.graphics.newShader">love.graphics.newShader</a> to be less cryptic if an invalid filename is given.</li>
<li> Updated compressed texture loading code to support BC6 and BC7 <a href="compressedformat.html" title="CompressedFormat" class="mw-redirect">compressed textures</a> (if the graphics driver supports them.)</li></ul>

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